Design and Technology
Find out about our Design and Technology curriculum here.
Design and Technology at Ladybridge Primary School
The needs and backgrounds of our children, and the school’s core values, underpin all areas of our curriculum.
Curriculum Intent
Design and Technology is an inspiring and practical subject, requiring creativity, resourcefulness, and imagination. Children design and make products for a purpose. It is very cross - curricular and draws upon subject knowledge and skills within Mathematics, Science, History, Computing and Art and Design. Children learn to take risks, be reflective, innovative, enterprising and resilient. Through the evaluation of past and present technology we encourage the children to reflect upon the impact of Design Technology on everyday life and the wider world.
Implementation
At Ladybridge Primary School, it is the intent for Design Technology to be taught in all year groups through at least one Learning Challenge per term, which includes one relating to food. Design Technology projects are often made cross curricular - linking to other subjects taught through the Learning Challenge Curriculum. Our aim is to ensure the progressive development of knowledge and skills throughout the Year groups.
Design and Technology is an important part of school life and learning and it is for this reason that as a school we are dedicated to the teaching and delivery of a high quality Design and Technology curriculum through well planned and resourced projects and experiences. Children design products with a purpose and an intended user of the products in mind. Food Technology is implemented across the school with children developing an understanding of where food comes from, the importance of a varied and healthy diet and how to prepare this.
At Ladybridge, the Design & Technology curriculum is based on the National Curriculum. Within each Learning Challenge, we ensure the children are taugh; that products are to be made for a purpose, children’s design and construction of products are individual, the delivery of the two strands: Designing and Making and Cooking and Nutrition, teaching the importance of making on-going changes and improvements during making stages, looking into seasonality of ingredients and how they are grown, caught or reared, the introduction of computing and coding of products in KS2, researching key events and individual designers in the History of Technology in KS2 and more emphasis to be given on creating ‘innovative’ products in KS2.
Impact
Each Learning Challenge question linked to a Design and Technology project ends with all children creating a final product; these products are a fantastic way for children to demonstrate the skills they have learnt. Throughout the school, children are given the opportunity to consolidate their skills by creating their final product independently. Each lesson builds on the previous and children’s skills are improved upon throughout each topic. It is also clear to see the progression of skills throughout the school through the quality of products each year group creates. Subject and school leaders monitor the impact of our curriculum provision through completing regular monitoring, that includes listening to the voice of our children.